I worked as an Art Director on Marvel Rivals, leading a dedicated environment design team that I assembled for the project.
Our focus was on location design and visual development for multiple environments within the game. My role was to guide the team, shape the visual direction of the locations, review design work, give feedback and help maintain consistency across the environments we developed.
This was not a general art direction role over the entire game, but a focused leadership role over a separate environment design team working under my direction.
Additional case study materials coming soon.