Dead Space Remake

Concept Artist

I worked as a Concept Artist on Dead Space Remake, focusing on complex environment design tasks, including large-scale interior locations such as hangar spaces.

The goal was not to simply remaster the old visuals, but to rebuild them in a way that respected the original design language. The work was built around a careful balance: the designs needed to feel new and production-ready for a modern remake, while still preserving the shape language, mood and industrial horror identity of the original game. I worked with hard surface forms, heavy repetition, rib-like structures and dense mechanical architecture to support the feeling of the USG Ishimura as something cold, oppressive and almost organic in its decay.

Additional case study materials coming soon.

ProjectDead Space Remake
RoleConcept Artist
WorkEnvironment concept art, hard surface design, hangar and large-scale interior design
StudioRoom 8 Studio
ClientElectronic Arts / Motive Studio