Argos Town Designs for Secret Level

The Outer Worlds: The Company We Keep

I created concept art and visual development for Argos Town and the security room in Secret Level, The Outer Worlds: The Company We Keep.

For Argos Town, I wanted the environment to feel like a corporate frontier settlement that had been used, reused and slowly worn down. The town needed signs of life, but also a sense of neglect and quiet decay. I treated broken ship parts, tanks and industrial shells almost like dead architecture, cutting them open and exposing rib-like structures to give the landscape a feeling of rot, memory and abandonment.

Argos Town concept art by Alex Pi for Secret Level The Outer Worlds Argos Town, final concept design

The emotional direction was important to me. I wanted the town to feel populated, but not hopeful. A lot of the work was about balancing that contrast: a functioning town on the surface, and underneath it a feeling of rot, pressure and slow collapse.

Black and white Argos Town environment design exploration by Alex Pi Black and white Argos Town environment design exploration by Alex Pi Black and white Argos Town environment design exploration by Alex Pi Argos Town, layout and value explorations

The security room explored another side of the same world. I mixed sci-fi control systems with older submarine and industrial design language, building a space that felt functional, enclosed and oppressive. The goal was not clean technology, but a room shaped by pressure, surveillance and old machinery.

Security room concept art by Alex Pi for Secret Level The Outer Worlds Security Room, interior design
Project Secret Level, The Outer Worlds: The Company We Keep
Role Concept Art / Visual Development
Work Argos Town design, environment development, value explorations, security room design
Studio Terraform Studios / Goodbye Kansas
Director Bengt-Anton Runsten
Art Director Dan Fadness
Creative Director Finnian MacManus